01 - Loopz
WARNING! THIS IS THE DEVELOPER NOTES PAGE FOR A GAME THAT HASN'T BEEN PUBLISHED YET. DON'T READ IT IF YOU WANT TO KEEP THE GAMEPLAY A SURPRISE - YOU CAN AND WILL SPOIL THE PLAY/PLOT FOR YOURSELF IF YOU READ IT!
I'm using: SDL, GCC, GIMP
LOOPZ is a puzzle game similar to Tetris and Lumines where you must arrange falling puzzle pieces into loops to make them vanish and fall. There are 4 corner types, 4 T-types, and a 4-way type piece, as well as two varieties of "super" piece - one that will vanish any pieces that can't be otherwise played, and another that will rotate all of the pieces on the board one way or the other.
I hope to be able to find free or Creative Commons licensed music to be able to use for theming levels, in much the same way that Lumines did. Since I'm fond of house and industrial electronica, most of the music will be in these styles, I'd like to have branches in the menu for genre selection, all-classical, all-house, all-industrial, etc.
The classical styled tilesets should probably have a steampunk aesthetic. Electronica sets should be circuitry, wires, lasers, etc...
Tiles need to be animated and animatable (at least 3 frames deep).
May want to spend some time making it easy for the enduser to create their own levels, so a level theme editor may be worth productizing and documenting.
Keep cross-platform in mind, so occasionally try to build a Windows binary using mingw. Someone else might want to pick this up as a dev task.
I'm using: SDL, GCC, GIMP
LOOPZ is a puzzle game similar to Tetris and Lumines where you must arrange falling puzzle pieces into loops to make them vanish and fall. There are 4 corner types, 4 T-types, and a 4-way type piece, as well as two varieties of "super" piece - one that will vanish any pieces that can't be otherwise played, and another that will rotate all of the pieces on the board one way or the other.
I hope to be able to find free or Creative Commons licensed music to be able to use for theming levels, in much the same way that Lumines did. Since I'm fond of house and industrial electronica, most of the music will be in these styles, I'd like to have branches in the menu for genre selection, all-classical, all-house, all-industrial, etc.
The classical styled tilesets should probably have a steampunk aesthetic. Electronica sets should be circuitry, wires, lasers, etc...
Tiles need to be animated and animatable (at least 3 frames deep).
May want to spend some time making it easy for the enduser to create their own levels, so a level theme editor may be worth productizing and documenting.
Keep cross-platform in mind, so occasionally try to build a Windows binary using mingw. Someone else might want to pick this up as a dev task.
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